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CONTACT US

Roles

Unity Developer

Platforms

Mobile : Android

Team Size

1

Duration

~1 Months

IBA Toyota Competition + TechArt Extension

Toyota AR/VR Showroom

This project was developed in two phases:

• A competition project for Toyota at the Institute of Business Administration (IBA), Karachi
• An extended mixed reality showroom prototype developed afterward with TechArt

The experience focused on building an interactive AR/VR product showroom for exploring, customizing, and experiencing a car in both augmented and virtual reality.

🏆 Achievement:

• 1st Prize – Toyota AR/VR Competition (IBA Karachi)

Overview

Mixed Reality Automotive Experience (AR/VR Showroom):

The project is a mixed reality automotive experience where users can:

• View and interact with a car in augmented reality
• Inspect detailed exterior components (doors, engine, suspension, specs)
• Simulate driving behavior including braking and responsiveness
• Explore the interior using a VR-style 3D panorama
• Switch between AR and VR product experiences

The extended version evolved into a mixed reality showroom concept for car customization, visualization, and interactive product exploration.

implementation details behind the project

Technical Break Down

roles across development and design

Contributions

Implemented marker-based AR using Vuforia

Enabled real-time placement of a full-scale 3D car model in the environment

Built interactive components allowing users to:

  • Inspect exterior parts
  • Trigger component animations (engine, suspension, etc.)
  • View detailed car specifications in AR

Interior VR System:

  • Integrated Dive SDK for immersive interior viewing

  • Built a 3D panoramic VR-style interior exploration system

  • Enabled users to visually inspect the car cabin in detail

Developed a car physics system for:

• Braking responsiveness
• Drifting behavior
• Environmental driving simulation

Tuned vehicle feel to balance realism with demo-driven responsiveness.

Integrated multiple environment conditions including:

• Day/night cycles
• Weather variations

Implemented physically based rendering (PBR) materials optimized for mobile devices

Worked on lighting systems including:

• Cube mapping for reflections
• Environment-based lighting setups

Improved visual fidelity while maintaining performance on low-end mobile hardware

Interaction & Animation Systems:

  • Built all interaction animations using Unity’s animation system

  • Developed interactive transitions for car parts and UI feedback

  • Connected animations to user interactions and AR triggers

Mobile XR Optimization & Rendering Pipeline:

  • Optimized 3D assets for mobile XR performance

  • Reduced polygon count and memory usage for real-time rendering

  • Implemented mesh and texture baking workflows

  • Applied image-based lighting (IBL) baking for performance-friendly realism

  • Used Simplygon-based workflows for model optimization

  • Conducted profiling and iterative performance tuning for low-end devices

UI & Implementation:

  • Designed UI layouts using Photoshop

  • Implemented full UI logic in Unity

  • Focused on a clear, product-focused interface suitable for a showroom experience

Performance highlights and achieved goals.

Key REsults

  • Rapid XR prototyping under strict deadlines
  • AR and VR integration within a single Unity architecture
  • Mobile optimization for real-time 3D rendering
  • Physics tuning for interactive vehicle systems
  • Advanced asset optimization (mesh, texture, and lighting baking)
  • Product-focused UX design for AR/VR applications
  • End-to-end XR pipeline development from concept to demo

🏆 1st Prize – Toyota AR Competition (IBA Karachi)

Delivered a fully interactive AR automotive experience in 15 days

Extended project into a mixed reality showroom prototype

Tools, Sdks, Design Patterns

Tech Stack

Technical Skills:

  • Unity
  • Vuforia
  • ARFoundation
  • Dive SDK
  • Blender
  • Photoshop
  • Simplygon
  • C#
  • Physically Based Rendering (PBR)
  • Mobile XR Optimization
  • Mesh / Texture / Lighting Baking
  • AR + VR Hybrid Systems