Ah, a wanderer !!! So… you found my Layer
A Little About Me
Hi, I'm Zohair — a Unity3D developer with an artist's soul, from Pakistan, based in Germany, who turned a passion for games and immersive experiences into a craft.
From writing code to designing experiences to tinkering with the latest XR tech — every project is a new adventure and I wouldn't have it any other way.
y+
Work Experience
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Successful Projects
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Interactive Hardwares
Technical
Core- C# programming
- Multiplayer
- CI/CD pipelines
- Design patterns
- Game architecture
- Project optimization
- KISS principles
- SOLID principles
- Augmented Reality
- Virtual Reality
- Mixed Reality
- Unity editor tools
Unity
Odin
Flutter
Design
Secondary- UI/UX design
- Basic animation & rigging
- Level design
- Asset optimization
- Light baking
- Material baking
- Post-processing
- Texture baking
- Cenimatic Composition
Unreal
Blender
Photoshop
Project Management
Miscellaneous
Jira
Miro
Canva
Hardware
& PlatformsHMDs
- Meta Quest 2 & 3
- Microsoft HoloLens
- Samsung Gear VR
- Google Cardboard
- Kinect v2
- Leap Motion
- OptiTrack
- CyberGlove
- TactGlove DK2
PC
Mobile
HMD
SDKS
& PluginsAnalytics
- Firebase
- GameAnalytics
- Unity Analytics
- Google Play Store
- Steam
- Firebase
- PlayFab
- REST API
- AdMob
- IronSource
- Unity Ads
- Client vs server authoritative
- Photon Bolt, Pun2, Fusion
- AR Foundation
- Metaio
- OpenXR
- Vuforia
Steam
Android IOS
Meta
Toyota
IBA University
GIST
Standford University
The Journey So Far
Work Experience
Senior XR Technical Consultant
Virtual Reality
BearingPoint GmbH | Germany
2023 - Present
- Shipped 7 VR training modules, including multiplayer features.
- Architected a project wizard that reduced setup time from days to hours by automating project creation, localization tables, and Git repo setup.
- Created an editor tool that lowered team mistakes by 80% when creating VR workflow objects by automating placement and naming conventions.
Senior Unity Developer
Games
Freeletics | Germany
2022 - 2023
- Facilitated Satedium launch as lead Unity Developer team member in a team of 10. Delivered 2 games.
- Increased game designers' efficiency by half through editor scripts and scriptable objects.
- Improve the overall performance of two games by 70% by reducing draw calls and memory footprint.
- Converted and refactored Software Architecture from observer pattern into notification pattern.
Unity Developer
Extended Reality
Radius Media | Germany
2020 - 2022
- Launched multiplayer mixed reality B2B applications across mobile, web, and Microsoft HoloLens for cross-platform product visualization.
- Architectured hybrid application (Flutter + Unity AR) with 10k+ downloads using MVC architecture.
- Minimized loading time for mobile web and MR apps by 80% through addressables, converting to Three.js, and asset optimization.
- Created a Blender workflow that simplified 20M+ poly industrial models to 20K in a few hours, cutting processing time from a few weeks to just a few hours through automation and optimization pipelines.
Unity Game Developer
Games | Augmented Reality
Technado | Pakistan
2017 - 2019
- Led a 2-person Unity and Flutter development team to deliver games, apps, and AR solutions through cross-functional coordination and agile execution.
- Deployed 2 mobile games individually and rolled out 5 other projects with the team across Android & iOS.
- Mentored and trained 2 junior developers in Unity & Flutter and 1 designer.
Unity Developer
Extended Reality
QBX.net, Switzerland (Remote)
2014 - 2015
- Wrote clean, reusable code across projects, improving maintainability and development efficiency.
- Developed 3 standalone games and conducted R&D on interactive technologies to validate new gameplay and AR concepts.
- Improved AR solutions using Leap Motion, Google Cardboard, Vuforia, and Metaio to enhance interaction and user experience.




