... Search Here ...

Best Seller of Month Ideas for NFT Wallet

CONTACT US

Roles

Senior XR Technical consultant

Platforms

Meta Quest 2 & 3

Team Size

~6

Duration

~9 Months

Safety Training

xr Construction

Immerse yourself in a new level of construction site safety with this highly immersive VR experience. Face realistic work scenarios, identify common hazards, and learn the consequences of unsafe behavior from a construction worker’s perspective. Improve your safety awareness and skills in a realistic, risk-free environment. The future of workplace safety training starts here.

Overview

  • Built a suite of multiplayer VR safety training workflows across varied construction environments, from underground pipe systems to full building sites
  • Led infrastructure improvements by restructuring the Git architecture to support cleaner collaboration and scalable development
  • Set up CI/CD pipelines to streamline builds, testing, and deployment processes
  • Isolated features into Unity Package Manager (UPM) packages to maintain modularity and long-term project maintainability

implementation details behind the project

Technical Break Down

roles across development and design

Contributions

  • Collaborated with another Senior Technical Consultant to discuss best practices for improving the flexibility and scalability of the current VRPE architecture
  • Shared updates and recommendations on XR best practices across the development team to support consistent technical standards
  • Supported 3D Technical Artists and 3D Designers through tool automation workflows to improve efficiency and iteration speed
  • Mentored and supported a junior developer with implementation guidance and technical problem-solving
  • Managed and communicated retrospective discussions, helping identify improvements in workflows, collaboration, and delivery processes

  • Set up multiplayer workflows to guide users through safety training scenarios across construction environments
  • Developed 10 different workflow scenarios covering a range of construction scenes, from underground pipe systems to building structures
  • Developed two specific workflow scenarios for Suva Construction covering pipe training

  • Restructured Git repositories and set up Git submodules to isolate features into independently managed modules
  • Implemented CI/CD pipelines to automate building and packaging of Unity Package Manager (UPM) packages, ensuring downstream projects stay up to date whenever shared modules change
  • Designed the system to be highly flexible, enabling modular updates without breaking existing projects

  • Set up a hand gesture guide system using the Strategy pattern to contextually guide users on when and how to use gestures during training
  • Designed the architecture to allow different guidance behaviours to be swapped cleanly per scenario without modifying core logic

Performance highlights and achieved goals.

Key REsults

  • Gained hands-on experience designing scalable Git submodule architectures for multi-project XR platforms
  • Learned how CI/CD pipelines reduce integration friction when multiple projects share a common module base
  • Deepened understanding of the Strategy pattern as a practical tool for building flexible, swappable guidance systems in XR
  • Building 10 workflow scenarios provided strong insight into how to structure varied training content consistently within a single framework

Tools, Sdks, Design Patterns

Tech Stack

  • Unity
  • C#
  • Photon Fusion
  • Git Submodules
  • Unity Package Manager (UPM) Packages
  • CI/CD Pipelines
  • Strategy Pattern
  • XR Interaction Toolkit
  • Meta Quest 2 & 3