HOLOWORK
Unity Programmer
Microsoft Hololens
~3
~6 Months
HOLOWORK (Radius Media)
HOLOWORK is an industrial mixed reality assistance platform developed for Radius Media, designed for assembly, maintenance, and repair workflows using spatially anchored holographic guidance. The system connects workers to real-time 3D instructions, checklists, and contextual information directly over physical machinery, enabling scalable and always-updated operational support.
Overview
HOLOWORK (Mixed Reality Industrial Training System):
HOLOWORK is a modular mixed reality system that allows technicians to:
• View holographic 3D instructions over real-world machines
• Follow step-by-step maintenance and assembly guidance
• Access contextual checklists, data, and safety information
• Interact with industrial workflows through spatial overlays
The platform is designed to scale across large industrial environments, enabling consistent training and execution across multiple users.
Technical Break Down
Contributions
HoloLens Spatial Systems & Mixed Reality Integration:
- Developed mixed reality features for Microsoft HoloLens
- Implemented spatial alignment of holograms onto real-world industrial machinery
- Used QR code-based spatial referencing to accurately position holographic overlays on physical equipment
- Built systems to map real-world dimensions and machine reference points into Unity’s spatial coordinate space
Spatial Anchoring & Alignment Systems:
- Implemented a QR-based anchoring system for stable hologram placement
- Enabled precise alignment of 3D models with physical machines for maintenance guidance
- Ensured consistent spatial tracking for industrial use cases in real-world environments
- Worked with extremely high-poly CAD models (25–50 million polygons) provided by industrial sources
- Reduced and optimized models to approximately 15K–25K polygons suitable for HoloLens real-time performance
- Designed and implemented a reusable optimization workflow using Blender and custom tooling pipelines
- Reduced model optimization time from ~30 days per asset (team workflow) to only a few hours per asset
- Enabled rapid scaling and deployment of multiple industrial machinery models
Rendering & Visual Optimization:
- Implemented image-based lighting (IBL) and PBR shaders for realistic industrial visualization
- Optimized physically based rendering workflows for low-power XR hardware constraints
- Maintained visual fidelity while ensuring stable frame performance on Microsoft HoloLens
Asset Pipeline & Production Workflow:
- Built a structured optimization pipeline for converting CAD-heavy industrial assets into real-time MR-ready models
- Standardized mesh reduction, baking, and export workflows for production use
- Enabled the team to efficiently process and deploy multiple high-complexity industrial assets
Key REsults
Delivered a scalable industrial mixed reality guidance system for real-world machinery using HoloLens, focused on spatial accuracy, real-time performance, and production-ready XR deployment workflows.
The project combined QR-based spatial anchoring, high-poly CAD optimization, and performance-focused rendering pipelines to enable stable holographic overlays and efficient deployment of complex industrial assets in mixed reality environments.
- Enabled accurate holographic overlay alignment using QR-based spatial anchoring
- Reduced 3D asset optimization time from ~30 days to only a few hours per model
- Successfully deployed high-fidelity industrial CAD models in real-time MR environments
- Improved scalability of the MR content production pipeline for industrial use
- Mixed reality system design for industrial environments
- Spatial anchoring and real-world coordinate mapping using HoloLens
- High-poly CAD optimization pipelines for real-time XR
- Performance engineering for low-power AR/MR hardware
- PBR + image-based lighting optimization under strict hardware constraints
- Workflow automation for 3D asset production pipelines
Tech Stack
Technical Skills:
- Unity
- Microsoft HoloLens
- Blender
- QR-based Spatial Anchoring
- PBR Shaders
- Image-Based Lighting (IBL)
- CAD Optimization Pipelines
- XR / MR Industrial Systems
- Real-time Performance Optimization