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Roles

AR | Unity Developer

Platforms

Mobile : Andorid | IOS

Team Size

~3

Duration

~5 Months

AR Mobile (Radius Media)

AR Mobile is an augmented reality visualization platform developed for Radius Media, designed to allow users to place and explore virtual products, systems, and objects directly inside their real-world environment using a smartphone or tablet. The platform focused on delivering lightweight, photorealistic mobile AR experiences for product presentation and interactive visualization.

Overview

AR Mobile Experience Overview:

  • Place virtual objects in real-world environments
  • Explore products and systems in augmented reality
  • Inspect hidden or invisible features through interactive visualization
  • Experience realistic product presentation directly from a mobile device

The project focused heavily on balancing visual fidelity, mobile performance, and scalable 3D optimization workflows.

implementation details behind the project

Technical Break Down

roles across development and design

Contributions

Mobile AR Development:

  • Developed augmented reality experiences in Unity for mobile platforms
  • Implemented real-world object placement and interaction systems
  • Built workflows for viewing products and systems directly within physical environments

3D Asset Optimization & Pipeline Development:

  • Optimized high-poly 3D models for real-time mobile rendering using Blender workflows
  • Reduced polygon complexity while maintaining visual fidelity
  • Created reusable optimization pipelines for scalable asset preparation

Mobile Rendering & Material Systems:

  • Implemented image-based lighting (IBL) workflows for mobile AR rendering
  • Used optimized PBR shader setups to achieve photorealistic visuals under mobile hardware constraints
  • Focused on maintaining high-quality reflections and material response while minimizing rendering cost

Performance Optimization & Rendering Efficiency:

  • Optimized models, materials, and lighting systems for stable mobile performance
  • Balanced realism and performance for lower-end mobile devices
  • Reduced rendering overhead through optimized shader and mesh workflows

Performance highlights and achieved goals.

Key REsults

Mobile AR Visualization Platform:

  • Delivered a mobile AR visualization platform for real-world product interaction
  • Built scalable workflows for optimizing complex 3D assets for mobile AR
  • Achieved photorealistic rendering quality while maintaining real-time performance on mobile hardware
  • Improved production efficiency through reusable Blender optimization pipelines

Performance highlights and achieved goals.

Key REsults

Mobile AR Rendering & Optimization Techniques:

  • Mobile AR rendering optimization techniques
  • High-to-low poly asset conversion workflows
  • Image-based lighting systems for real-time mobile rendering
  • Performance-conscious PBR workflows for AR applications
  • Balancing photorealism with hardware limitations on mobile devices

Tools, Sdks, Design Patterns

Tech Stack

  • Unity
  • C#
  • Blender
  • Mobile AR
  • PBR Rendering
  • Image-Based Lighting (IBL)
  • Real-time Rendering Optimization
  • Mobile Performance Profiling