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Roles

Unity XR Developer

Platforms

Microsoft Hololens

Team Size

~3

Duration

~7 Months

Holo Connect

Holo Connect is a mixed reality collaboration platform developed for Radius Media, designed to enable real-time holographic presentations and collaborative experiences inside shared physical environments. The platform focused on bringing remote collaboration, product visualization, and interactive presentations into mixed reality using synchronized holographic content.

Overview

Holo Connect (Mixed Reality Collaboration Platform):

  • View and interact with holographic 3D content in real-world environments
  • Collaborate remotely in shared mixed reality sessions
  • Present products and systems through interactive holograms
  • Improve understanding of complex systems through spatial visualization

The project focused on reducing the gap between remote communication and spatial interaction through synchronized mixed reality experiences.

implementation details behind the project

Technical Break Down

roles across development and design

Contributions

Mixed Reality Collaboration Systems:

  • Developed mixed reality interaction systems in Unity for holographic collaboration workflows
  • Implemented shared spatial visualization systems for presentations and collaborative sessions
  • Worked on real-time synchronization of holographic content between connected users

Networking & Real-Time Synchronization:

  • Integrated Photon Fusion for real-time multiplayer synchronization
  • Built networking workflows for shared holographic experiences across multiple users
  • Worked with synchronized transforms and real-time state replication for collaborative MR interaction

Voice Communication & Collaboration Systems:

  • Integrated Photon Voice for real-time voice communication
  • Enabled in-session collaboration and communication between connected users
  • Ensured voice systems worked reliably alongside synchronized holographic content

Mixed Reality Performance Optimization:

  • Optimized 3D models for mixed reality hardware constraints
  • Reduced polygon complexity and rendering overhead for stable MR performance
  • Tuned assets for real-time rendering on lower-powered XR devices

Performance Optimization (Rendering & Networking):

  • Optimized rendering and networking performance for shared MR sessions
  • Ensured stable frame pacing while maintaining synchronized holographic interaction
  • Balanced visual quality with hardware and bandwidth limitations

Performance highlights and achieved goals.

Key REsults

Shared Mixed Reality Collaboration Experience:

  • Delivered a shared mixed reality collaboration experience with synchronized holographic interaction
  • Enabled real-time voice communication inside MR sessions
  • Improved accessibility of spatial presentations and remote collaboration workflows
  • Built scalable optimization workflows for MR-ready 3D assets

Performance highlights and achieved goals.

Key REsults

Mixed Reality Networking & Collaboration Systems:

  • Real-time networking for mixed reality systems
  • Multiplayer synchronization challenges in XR environments
  • Voice communication integration for collaborative spatial applications
  • Performance optimization for networked MR experiences
  • Shared spatial interaction design for holographic collaboration systems

Tools, Sdks, Design Patterns

Tech Stack

Technical Skills:

  • Unity
  • C#
  • Microsoft HoloLens
  • Photon Fusion
  • Photon Voice
  • Multiplayer Networking
  • XR / MR Collaboration Systems
  • Real-time Synchronization
  • 3D Asset Optimization