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Best Seller of Month Ideas for NFT Wallet

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Roles

Unity Developer

Platforms

Mobile : Android

Team Size

1

Duration

~2 Months

SoundWavePic

Interactive AR Soundwave Experience:

  • Scan printed soundwave artwork using mobile AR
  • Trigger associated audio and media playback
  • Convert personal memories into interactive digital experiences
  • Dynamically manage AR content through cloud-based image targets

The project focused on combining emotional storytelling with lightweight cloud-driven AR interaction.

Overview

I led the project across programming, game design, art direction, optimization, tooling, and marketing while managing a small multidisciplinary team.

Compared to my previous projects, this one was much more about shipping fast, building clean systems from day one, and making sure everything (gameplay, visuals, and marketing) lined up under one direction.

Main responsibilities included:

  • Gameplay programming
  • Game design
  • Art direction
  • UI & level design
  • Optimization
  • Tooling
  • Marketing & publishing
  • Team mentoring

implementation details behind the project

Technical Break Down

roles across development and design

Contributions

Cloud-Based AR Recognition System:

  • Integrated Vuforia Cloud Recognition into Unity
  • Implemented cloud image target recognition for scanning soundwave artwork
  • Enabled dynamic retrieval and playback of associated media content

Core Application Logic & AR Systems:

  • Implemented all application logic and AR interaction systems
  • Built media handling, image recognition flow, and content interaction pipeline
  • Structured systems for scalable cloud-driven AR experiences

Cloud-Based Content Management (Admin Panel):

  • Developed an admin panel system for uploading image targets
  • Updated associated videos and media content dynamically
  • Managed AR-linked content remotely through a centralized system
  • Enabled cloud-based content updates without requiring app redeployment

Shaders & Audio-Visual Interaction Systems:

  • Integrated and customized shaders for audio-reactive playback visualization
  • Implemented synchronized media playback systems linked to scanned soundwave targets
  • Developed shader utility code to create transparency effects for video playback inside AR scenes
  • Worked on rendering and visual presentation tied closely to audio interaction and emotional storytelling

UI/UX Design:

  • Designed and implemented the application UI using Photoshop and Unity
  • Focused on a clean and emotionally-driven user experience centered around personal memories and interaction simplicity

Performance highlights and achieved goals.

Key REsults

Project Impact & Delivery:

  • Delivered a cloud-based AR platform connecting physical artwork with digital media playback
  • Built scalable workflows for remotely updating AR content
  • Created an interactive emotional storytelling experience through audio-driven AR
  • Successfully merged cloud recognition, media systems, shaders, and mobile AR interaction

Performance highlights and achieved goals.

Key REsults

Technical Skills & Focus Areas:

  • Cloud-based AR workflows using Vuforia Cloud Recognition
  • Building scalable content-driven AR systems
  • Shader utility programming for AR media rendering
  • Audio-reactive visuals and synchronized playback systems
  • Admin tooling for dynamic AR content management
  • UX design for emotionally-driven interactive experiences

Tools, Sdks, Design Patterns

Tech Stack

Technical Skills:

  • Unity
  • Vuforia Cloud Recognition
  • Photoshop
  • C#
  • Custom Shader Utilities
  • Audio Playback Systems
  • Cloud-Based AR Systems
  • Mobile AR Development
  • UI/UX Design