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CONTACT US

Roles

Tech & Art Lead, Project Manager

Platforms

VR: Meta Quest 2 & 3

Team Size

1

Duration

~1 Month

R&D Platform (Photon / Meta XR / Inworld AI)

Multiplayer Metaverse

A research and development metaverse platform built to evaluate scalable multiplayer VR systems, interactive training workflows, and AI-driven avatars. The project focused on combining real-time networking, immersive training environments, and conversational AI into a unified VR ecosystem.

Overview

Experimental Metaverse Prototype (VR Systems Research):

  • Multiplayer networking using Photon for real-time shared VR sessions
  • Integration of Meta XR SDK for VR interaction and hardware support
  • VR Builder used to design interactive training workflows and scenario-based environments
  • Inworld AI integrated for real-time conversational NPCs and AI assistants
  • Ready Player Me avatars implemented for customizable and cross-platform user identity

System Goals & Validation:

  • Validated modular VR architecture for scalable multi-user environments
  • Explored AI-driven interactive training agents in immersive spaces
  • Tested persistent avatar-based identity systems across sessions
  • Evaluated production-ready performance constraints for VR systems
  • Structured as a multi-scene VR hub connecting specialized experiences

implementation details behind the project

Technical Break Down

roles across development and design

Contributions

Experimental Metaverse Prototype (VR Systems Research):

  • Multiplayer networking using Photon for real-time shared VR sessions
  • Integration of Meta XR SDK for VR interaction and hardware integration
  • VR Builder used to create interactive training workflows and scenario-based environments
  • Inworld AI integrated for real-time conversational NPCs and assistants (Unity integration)
  • Ready Player Me avatars for customizable user identity and cross-platform avatar consistency

System Goals & Validation:

  • Validated modular VR architecture for scalable multi-user environments
  • Explored AI-driven interactive training agents
  • Tested persistent avatar-based identity systems across sessions
  • Evaluated production-ready VR performance constraints
  • Designed as a multi-scene VR hub connecting specialized experiences

Real-Time Multiplayer VR Systems (Photon Networking):

  • Implemented real-time multiplayer systems using Photon for shared VR sessions
  • Synced player positions, animations, and interactions across multiple users
  • Managed network ownership and state authority for VR objects
  • Handled session joins, reconnects, and room persistence

VR Training Systems (VR Builder Workflows):

  • Used VR Builder to design structured interactive training environments
  • Built step-based guided workflows (task sequences inside VR)
  • Implemented logic-driven triggers and conditions for user progression
  • Created reusable training scenario templates
  • Designed interaction checkpoints for evaluation and feedback loops

This enabled non-linear but controlled training simulations suitable for industrial and onboarding use cases.

AI-Driven VR Interaction Systems (Inworld AI Integration):

  • Integrated Inworld AI into Unity to enable real-time conversational NPCs
  • Built AI-driven avatars with persistent personalities
  • Enabled natural language interaction in VR environments
  • Implemented contextual responses based on environment state
  • Integrated voice-based communication inside immersive scenes

This allowed users to interact with personalized AI trainers and assistants during training scenarios.

Modular Multi-Scene VR Architecture:

  • Built a multi-scene VR architecture with a central hub-based navigation system
  • Designed a Hub Scene as the main entry point connecting all VR experiences
  • Developed a Music Scene (Photon Meta Hub-based) for shared social and audio experiences
  • Created a VR Logistics System Scene simulating spatial workflows and object movement
  • Built a Production Training Scene using VR Builder for structured training workflows

Each scene was modular and network-aware, enabling seamless transitions between experiences in a shared metaverse environment.

Avatar & Identity System (Ready Player Me Integration):

  • Integrated Ready Player Me avatars for consistent identity across sessions
  • Implemented real-time avatar loading and customization
  • Enabled network-synced avatar appearance in multiplayer sessions
  • Integrated animation rig system for VR movement and gestures
  • Optimized avatar performance for VR hardware constraints

VR Login & Session Management System:

  • Designed and implemented a custom VR login system with user authentication flow
  • Built session creation and joining logic for multiplayer VR environments
  • Developed avatar selection and initialization pipeline
  • Created a clean VR-native UI optimized for controller-based interaction

This system acted as the entry point into the metaverse environment.

VR Performance Optimization & Asset Engineering:

  • Optimized imported 3D assets for real-time VR performance
  • Reduced polygon counts for performance-critical objects
  • Baked lighting (lightmaps) for static environments
  • Performed material optimization and shader simplification
  • Implemented texture compression and LOD (Level of Detail) systems
  • Ensured stable frame rates across all VR scenes

Most assets were externally sourced and then heavily optimized to meet strict VR performance budgets.

Performance highlights and achieved goals.

Key REsults

Metaverse & VR Systems Engineering Experience:

  • Built and evaluated a full multiplayer VR architecture using Photon
  • Gained hands-on experience with AI-driven NPCs in real-time 3D environments (Inworld AI)
  • Developed modular VR training systems using VR Builder
  • Worked with avatar identity systems (Ready Player Me) in multiplayer VR
  • Learned advanced VR optimization techniques (baking, LODs, shader reduction)
  • Designed scalable multi-scene metaverse architecture
  • Understood constraints of real-time networking in immersive environments

Tools, Sdks, Design Patterns

Tech Stack

Technical Skills:

  • Unity
  • Photon Fusion (Multiplayer Networking)
  • Meta XR SDK
  • VR Builder
  • Inworld AI (Unity Integration)
  • Ready Player Me
  • C#
  • XR Interaction Toolkit
  • Real-time Multiplayer VR Systems
  • 3D Optimization (LOD, Baking, Material/Texture Optimization)