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CONTACT US

Roles

Senior XR Technical Consultant

Platforms

Meta Quest 2 & 3

Team Size

~4

Duration

~2 Months

Soccer Goal Training

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Overview

  • Developed a VR goalkeeper training experience for the SAP Sports Soccer project, covering physics setup, multi-scenario gameplay flow, and multi-language support
  • Integrated VR haptic gloves to deliver tactile pressure feedback when the ball contacts the player's hands, enhancing physical realism and immersion in training scenarios

implementation details behind the project

Technical Break Down

roles across development and design

Contributions

  • Collaborated with another Senior Technical Consultant to discuss best practices for improving the flexibility and scalability of the current VRPE architecture
  • Shared updates and recommendations on XR best practices across the development team to support consistent technical standards
  • Supported 3D Technical Artists and 3D Designers through tool automation workflows to improve efficiency and iteration speed
  • Mentored and supported a junior developer with implementation guidance and technical problem-solving
  • Managed and communicated retrospective discussions, helping identify improvements in workflows, collaboration, and delivery processes

  • Set up finger tracking and ball physics to enable responsive and believable soccer interactions in VR
  • Designed and implemented the full gameplay flow to train users as a goalkeeper, including multiple scenarios with varying difficulty and ball positioning

  • Integrated VR haptic gloves to provide force feedback indicating where the ball makes contact on the hand and the intensity of the impact
  • Enhanced training realism by combining physical sensation with visual and audio feedback to improve user immersion and response accuracy

  • Produced technical documentation covering the VRPE core system to support team onboarding and knowledge sharing
  • Implemented localization support for German and English to accommodate the target user base across both languages

Performance highlights and achieved goals.

Key REsults

  • Integrating haptic gloves introduced hardware-specific constraints around latency and feedback mapping that differ significantly from standard controller vibration
  • Designing a multi-scenario game flow for a training context highlighted how progression and feedback loops are as important in VR training as they are in game design
  • Setting up localization early in development reinforced the benefits of architecting for multiple languages from the start rather than retrofitting later
  • Writing core system documentation strengthened the ability to communicate complex technical architectures clearly to different audiences

Tools, Sdks, Design Patterns

Tech Stack

  • Unity
  • C#
  • XR Interaction Toolkit
  • VR Haptic Gloves (bHaptics)
  • Finger Tracking
  • Localization
  • Ball Physics
  • Meta Quest 2 & 3